ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 30.0301
cameraFov (float): 61.8768
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 29.9042
cameraTransform (m44f): [{0.700406, 0.697483, -0.151488, -29.8387}, {0.713744, -0.684449, 0.148657, -1184.17}, {0, -0.212244, -0.977217, 1.3}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3999, 2999]
displayWindow (box2i): [0, 0, 3999, 2999]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #1.B (half)
VRayExtraTex_Map #1.G (half)
VRayExtraTex_Map #1.R (half)
VRayExtraTex_Map #2.B (half)
VRayExtraTex_Map #2.G (half)
VRayExtraTex_Map #2.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect_1.B (half)
VRayLightSelect_1.G (half)
VRayLightSelect_1.R (half)
VRayLightSelect_2.B (half)
VRayLightSelect_2.G (half)
VRayLightSelect_2.R (half)
VRayLightSelect_DOMO.B (half)
VRayLightSelect_DOMO.G (half)
VRayLightSelect_DOMO.R (half)
VRayLightSelect_SOL.B (half)
VRayLightSelect_SOL.G (half)
VRayLightSelect_SOL.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawReflectionFilter.B (half)
VRayRawReflectionFilter.G (half)
VRayRawReflectionFilter.R (half)
VRayRawRefractio
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 18.0103
cameraFov (float): 89.9673
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 31.5238
cameraTransform (m44f): [{0.714891, -0.6476, 0.263716, -176.615}, {-0.699236, -0.662098, 0.26962, -1184.78}, {-7.45058e-009, -0.377148, -0.926153, 1.42692}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3999, 2999]
displayWindow (box2i): [0, 0, 3999, 2999]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #1.B (half)
VRayExtraTex_Map #1.G (half)
VRayExtraTex_Map #1.R (half)
VRayExtraTex_Map #2.B (half)
VRayExtraTex_Map #2.G (half)
VRayExtraTex_Map #2.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect_1.B (half)
VRayLightSelect_1.G (half)
VRayLightSelect_1.R (half)
VRayLightSelect_2.B (half)
VRayLightSelect_2.G (half)
VRayLightSelect_2.R (half)
VRayLightSelect_DOMO.B (half)
VRayLightSelect_DOMO.G (half)
VRayLightSelect_DOMO.R (half)
VRayLightSelect_SOL.B (half)
VRayLightSelect_SOL.G (half)
VRayLightSelect_SOL.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawReflectionFilter.B (half)
VRayRawReflectionFilter.G (half)
VRayRawReflectionFilter.R (half)
VR
ProEXR File Description
=Attributes=
cameraAperture (float): 30
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 30.0128
cameraFov (float): 53.1105
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 70.3083
cameraTransform (m44f): [{0.518915, -0.846782, 0.116991, 29.9651}, {-0.854826, -0.514032, 0.0710187, -1184.01}, {0, -0.13686, -0.990591, 1.7}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3999, 2999]
displayWindow (box2i): [0, 0, 3999, 2999]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #1.B (half)
VRayExtraTex_Map #1.G (half)
VRayExtraTex_Map #1.R (half)
VRayExtraTex_Map #2.B (half)
VRayExtraTex_Map #2.G (half)
VRayExtraTex_Map #2.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect_1.B (half)
VRayLightSelect_1.G (half)
VRayLightSelect_1.R (half)
VRayLightSelect_2.B (half)
VRayLightSelect_2.G (half)
VRayLightSelect_2.R (half)
VRayLightSelect_DOMO.B (half)
VRayLightSelect_DOMO.G (half)
VRayLightSelect_DOMO.R (half)
VRayLightSelect_SOL.B (half)
VRayLightSelect_SOL.G (half)
VRayLightSelect_SOL.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawReflectionFilter.B (half)
VRayRawReflectionFilter.G (half)
VRayRawReflectionFilter.R (half)
VRayRawRefractio